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PlayerState

Struct PlayerState 

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pub struct PlayerState {
    pub position: usize,
    pub player_position: Duration,
    pub player_volume: PlayerVolume,
    pub playback_state: PlaybackState,
    pub tracks: Vec<Arc<Track>>,
    pub shuffled_track_indices: Vec<usize>,
    pub queue_source: QueueSource,
    pub shuffle_state: ShuffleState,
    pub loop_state: LoopState,
}
Expand description

Data structure used to store playback state on the disc and in the RAM at runtime.

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§position: usize

The index of the current track.

It can either point to the tracks variable or shuffled_tracks is shuffle is supported and set to ShuffleState::On.

§player_position: Duration§player_volume: PlayerVolume§playback_state: PlaybackState§tracks: Vec<Arc<Track>>§shuffled_track_indices: Vec<usize>§queue_source: QueueSource§shuffle_state: ShuffleState§loop_state: LoopState

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impl PlayerState

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pub fn queue_empty(&self) -> bool

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pub fn current(&self) -> Option<&Arc<Track>>

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pub fn real_track_index(&self, index: usize) -> Option<usize>

Returns the index of the current track in the unshuffled queue.

If the queue is not shuffled, this will simply return the position of the player. Otherwise, it will return the index attached to the current track.

Returns None if the index is out of bounds.

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pub fn can_seek(&self) -> bool

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pub fn can_play(&self) -> bool

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pub fn can_pause(&self) -> bool

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pub fn can_toggle_playing(&self) -> bool

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pub fn can_go_next(&self) -> bool

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pub fn can_go_previous(&self) -> bool

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pub fn is_playing(&self) -> bool

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pub fn is_paused(&self) -> bool

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pub fn stopped(&self) -> bool

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pub fn shuffle_enabled(&self) -> bool

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pub fn handle_event(&mut self, event: Event)

Trait Implementations§

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impl Clone for PlayerState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayerState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for PlayerState

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for PlayerState

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impl<T> Any for T
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Gets the TypeId of self. Read more
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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